Žaidimų kodai - Half-life 2
Code: | Result: |
god | God Mode |
impulse 101 | All Weapons |
notarget | Enemies Ignore You |
noclip | No Clipping Mode |
give [item] | Give Item (See List) |
map [mapname] | Load Map (See List) |
maps | List Maps |
buddha | Reduce Health |
infinite_aux_power | Unlimited Power for Suit |
hurtme # | Damage Player (#=amount) |
developer # | Developer Mode (#=0,1,2) |
impulse 82 | Spawn a Jeep |
impulse 102 | Skulls |
ch_createjeep | Spawn a Scout Car |
ch_createairboat | Spawn an Airboat |
npc_kill | Kill All NPCs in Area |
+mlook | Enable Mouse Look |
hud_quickhelp/text? 1 | Show Crosshairs |
viewmodel_fov # | Sets Size of Carried Weapon |
exec [file] | Execute Script File |
cl_drawhud 0/1 | Show/Hide HUD |
cl_enablehud 0/1 | Show/Hide HUD |
cl_showfps 0/1 | Show/Hide FPS |
npc_create | Create NPC (See List) |
npc_create_aimed | Create NPC |
picker | Picker Mode |
setpos [coordinates] | Move to Position |
setang # | Set Pitch Yaw |
sv_gravity # | Set Gravity Value |
sv_stopspeed # | Set Minimum Stopping Speed |
sv_friction # | Set World Friction |
sv_bounce # | Set Bouce Multiplier |
sv_maxvelocity # | Set Maximum Velocity |
sv_waterdist # | Set Vertical View Fixup |
air_density # | Set Air Density |
dsp_explosion_effect_duration # | Set Length of Explosion |
prop_debug | Bounding Boxes Debug Mode |
sv_soundemitter_filecheck | Report Missing WAV Files |
mat_numtexttureunits # | Limit Texture Units |
mat_yuv 0 | Unknown Effect |
Load Map: (use with the MAP [mapname] command)
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
Give Weapons: (use with the GIVE [item] command)
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat
Give Items: (use with the GIVE [item] command)
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial
Spawn NPCs: (use with the npc_create command)
Proper usage is "npc_create npc_" plus any of the following names:
cscanner
rollermine
poisonzombie
mossman
monk
metropolice
manhack
launcher
kleiner
ichthyosaur
headcrab_poison
headcrab_black
headcrab_fast
headcrab
helicopter
gman
fastzombie
eli
dog
pigeon
seagull
crow
combine_s
combinegunship
combinedropship
citizen
breen
barney
barnacle
antlion
alyx
antlionguard
stalker
strider
vortigaunt
zombie
zombie_torso
Additional Command-Line Parameters
Use these additional parameters on your hl2.exe shortcut to activate the corresponding function.
Code: | Result: |
-width # -height # | Set Width and Height of Window |
-fullscreen | Full Screen Mode |
-heapsize # | Set Heap Size |
-r_anamorphic 0 | Unknown Effect |
-netgraph 3 | Unknown Effect |
-mat_preloadshaders | Unknown Effect |
-preload | Unknown Effect |
-dx9 | Unknown Effect |
-dxlevel 90 | Unknown Effect |
-mouselook | Unknown Effect |
-dx8 | Unknown Effect |
-sw | Unknown Effect |
-condebug | Unknown Effect |
-startwindowed | Unknown Effect |
-window | Unknown Effect |
-windowed | Unknown Effect |
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